Merchant Agarrad will be in this map, in three possible spawn locations (East, South or North).Īt the end of the bottom of the dungeon, you will enter the "throne room" and face three bosses at once: Councilman Hallos, Councilm Garl, Overlord Van Aldritch. You will successively face Watcher Brandis and Watcher Ygraad, who are very similar, as well as that of the previous map. You go straight ahead by describing a loop on the right and will take again a bridge which will pass over the place where you start the map. A crafted Skeleton Key is required to continue beyond the first area and the player cannot. The area forms one of Grim Dawns sealed 'Roguelike' Challenge Dungeons. It consists of a large urban area overrun with Aetherials. The last map of the dungeon is rather linear. Port Valbury is a world area in Act 3, accessed via The Conflagration. It is not indicated so open your eyes! Port Valbury Hight Town This one will run over you all the time, don't forget to kite! This last defeated, retrace your steps to go through a slightly hidden blue opening, located at the top right of the map. Be careful, it stings! The loot will be present but avoid dying!Ĭontinue to progress on the map normally to go to the north end of it, to fight boss Jarren the Plaguewarped. It doesn't hurt terribly but keep your distance if you don't have a lot of life.Ĭontinue the map, then after crossing the river (or expanse of water, in short when your feet are wet), go to the cemetery on your left to start a fight against a large number of elites and mobs. Then take a right to find the boss Watcher Ordas. Go straight to the bottom of the map on your left to "fall" in a surprise attack and kill the elites. This is where the dungeon really begins, be careful to be on your guard as the difficulty suddenly increases. Go through it as quickly as possible while avoiding dying and collecting the crystals! Take the door to reach the next level. This area is honestly of very little interest. Consider doing a tp in case you die, then use a skeleton key to move to the next area. Be careful, unlike the rest of the dungeon, its damage is ice and aether. The boss of the area is the Herald of the Stars, rather complex to knock down knowing that he summons powerful Flesh Hulks. Grim Dawn Walkthrough Part 15 - Port Valbury (All Quests + Full Exploration + Expansion) - YouTube 0:00 / 1:24:13 Grim Dawn Complete Walkthrough (All Quests + Full Exploration +. This map is quite long, so do not hesitate to cut the path to go directly to the boss. Starting from Homestead Act 3, go through conflagration (just below to the right of Homestead), and look for the rift at the top left, you will reach Outskirts. The maps are as follows: Port Valbury Outskirts, "Skeleton Key", Foundations, Old Town, High Town (end).Beware of the Flesh Hulks and especially Aether Abomination, which do a lot of damage.The difficulty is medium, you should be able to get by with resistors cap.
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