![]() ![]() In the Timed mode, you are given a time limit in which to score as many points as possible in addition to the number of lives awarded. ![]() Hitting the button has a different effect on every level, some of which are extremely helpful for clearing out enemies while others can be deadly traps for you. In this mode, every level has a special “event” button on the map which activates as you chain together kills with a singular weapon type. Every level can be played in three different modes:Īt the most basic level is Free Play, where the only thing the player has to worry about is keeping themselves alive. There’s a cabin in the woods, an army base and the drive-in theatre. The game’s six levels run the full gamut of zombie movie cliches. Keeping alive means controlling the population of burning zombies to get the things you need. Normal undead will leave behind food, ammo and explosives while the firery sort will give you a boost to your speed, increase the range of explosions and upgrade your dynamite to proximity mines or remote-detonated bombs. Enemies will occasionally drop power-ups as you kill them and the items dropped are different depending on their state of inflammation at time of death. Points are not the only reason to set zombies on fire. Since burning undead move more quickly, deal more damage and are no longer afraid of fire, they become much more dangerous as a result. These flames will spread to other zombies and objects in the environment and your score multiplier is equal to the number of zombies lit up by Bruce. Bruce’s secondary weapon is a torch which he may hold out and set zombies ablaze. If you want to earn a serious amount of points, you’ll need to take advantage of score multipliers and this mechanic is where the cleverness of the designers really shines through. Killing a zombie with a gun, for example, scores less points than using a cricket bat. All zombies score you points but the manner of their disposal is what determines how many points are earned. Getting a high score in this game requires you to carefully balance a number of factors. The way this manages to keep the pressure on is great with each wave being progressively more difficult both in their composition of zombie types and sheer numbers. ![]() The flood of re-animated bodies does not stop to allow you to clear them all away, with waves dropping after a certain (brief) amount of time has passed regardless of how many remain shambling. Don’t let the “wave” terminology throw you off, though. There are ten types in all and the variety is great, as you never really know what’s going to come next and in what numbers.Įach level drops groups of zombies as numbered waves. Poisonous zombies slowly drain health if you stand too close while ballet dancing zombies and football player zombies charge headlong at you at great speeds. Zombies with dynamite strapped to their chests explode either when getting close to you or when hit with fire or another explosion, while armored zombies require you to get up close and personal with a melee weapon. While it’s easy to kill a standard zombie, there are a lot of specialized monsters in this game with different traits that must be handled in different ways. Controlling the rockabilly Bruce (who, with his square jaw and dialogue, is likely an homage to B-movie legend Bruce Campbell), players attempt to survive as long as possible while being constantly assaulted by the undead. There’s no plot, just straight-up arcade action. The object of Burn Zombie Burn is to kill zombies. It’s always refreshing to play a game which really espouses that fundamental truth and Burn Zombie Burn is like a cool drink of water sipped atop a pile of fetid corpses in that respect. The dead will walk the Earth and, eventually, I will walk with them. As much as I would like to believe that I have the chops and planning necessary to survive a zombie outbreak, I know in my heart that this is an impossibility. There’s a fatal flaw in many games which are centered around zombies: Victory. Hit the jump for our review of Burn Zombie Burn. They’re brutal and unstoppable, regardless of whether they’re wearing tutus or not. After a brief amount of play, however, it quickly becomes apparent that these aren’t any more cute or cuddly than what you’d find in a George Romero film. And, sometimes, they’re just kinda funny.īurn Zombie Burn is a game where the art style would suggest that latter purpose for the undead marauders was the focus of the designers. As mirrors into the soul of mankind, they are unmatched in the history of supernatural villainy. As enemies of humanity they are persistent, deadly and singularly driven to accomplish their goals. Zombies are great, aren’t they? Damn right they are. ![]()
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